Saturday, March 31, 2007

3D Ripper DX

- 3D Ripper DX is a handy Universal 3d model and Texture map ripper tool. 3D Ripper DX can be used for various purposes, such as;
- capture all geometry, textures and shaders, rendered during single frame;
- import captured geometry into or Maya;
- see what exactly has been drawn by each individual draw call;
- see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call. 3D Ripper DX supports only DirectX 9.0 applications. OpenGL, older versions of DirectX and software renderers are not supported. Import should work with 3DS Max versions 5.0-9.0.
3D Ripper DX

1 comment:

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