Friday, January 20, 2006

New basic materials/texture Collection 4 UV Mapping!


New basic materials/texture Collection
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- paintbetty.com has announced new Basic Materials - Texture Collection CD. The CD-Collection contains textures such as wood, metal, brick, stucco, stone, cement, and include some tileable sets with rgb, bump and specular maps at 512x512. Image resolutions range from 512x512 to high detail 3072x2304.
Basic Materials - Texture Collection Link
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RapidSD - Surface subdivision Plug-in For 3ds Max !


RapidSD - Surface subdivision Plug-in For 3ds Max
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- gruesome-arts.com has introduced RapidSD; a 3dMax plugin Surface subdivision.RapidSD is a fresh approach to subdivision surfaces in 3ds Max environment. Designed especially for modeling stages, it not only strikes with incredible performance but also unveils a new way of "touching" the surface, along with a lot of smaller but handy features.It’s not another Mesh/TurboSmooth. It's a completely new type of objects generating subdivision surfaces identical to what is produced by the modifiers mentioned above, but responding in real-time even with very complicated meshes having two iterations.For more info please visit
gruesome-arts.com !!
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Sunday, January 15, 2006

EverMotion Archmodels Vol 19, 20 and 21 Released


EverMotion 3d models collection 'Archmodels Vol 19, 20 and 21 Released '
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- Have you ever lost your race with time doing visualizations?....EverMotion has released its Archmodel Vol 19, 20 and 21 and available for sale on their website.You can also download some free sample 3d models from their website.
Archmodels Vol 19 Link
Archmodels Vol 20 Link
Archmodels Vol 21 Link
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Friday, January 13, 2006

Pro Booleans and Service Pack1 For 3ds Max 8


Pro Booleans and Service Pack 1 for 3ds Max 8 available......
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- Service Pack 1 for 3ds Max 8 is available for download. Subscription Users of 3ds Max also able to download Pro Booleans Extension for 3dsMax 8 . Autodesk 3ds Max 8 Service Pack 1 includes a number of fixes for Autodesk 3ds Max 8 across several functional areas, including Biped, Batch Render, Hair, Material Editor, Maxscript, Script Controller, SDK, Snaps, UV Unwrap and mental ray.
Pro Booleans for 3ds Max is a reliable, production-proven modeling tool that lets you quickly model inorganic shapes. Integrate and automate Pro Booleans functionality into your production pipeline with robust MAXScript support.The Pro Booleans Extension adds extra intelligence to the process of performing Boolean operations. First it combines topologies, determines co-planar triangles, and removes incident edges from your mesh. Next, it performs the Boolean operation on N-Sided polygons - not triangles. Once the Boolean operations are complete, the mesh is re-triangulated and its co-planar edges remain hidden. This provides clean, high-quality meshes with fewer small edges and skinny triangles.
Autodesk 3ds Max 8 Service Pack 1 download Link
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Wednesday, January 04, 2006

Introducing "QUIDAM" - Professional 3d Character Solution !!


Introducing "QUIDAM" - Professional 3d Character Solution
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- QUIDAM, the all new program for creation and modeling of 3D characters. The days of spending hours creating characters from scratch, polygon by polygon, in overly complex programs are over: a few clicks suffice with QUIDAM! Rediscover the pleasure of creating! Designed for the independent artist as well as production studios, QUIDAM offers an exceptionally ergonomic interface at the same time as precise professional results.The principle of the program is simple. When starting a new file, QUIDAM gives you the choice of a new base character or starting point, from a variety of types: men, women, cartoons or creatures These bases are not just fixed models. Each character can be varied at will with each body part: hands, ears, chest and eyes...Moreover you can also add hair, clothes, shoes and jewelry to enhance them. With the diversity of the available body parts, you can mix and match to create thousands of different characters. Quidam can Export plug-in for OBJ 3D format and Export models directly to high end professional programs (3DS MAX, Maya, Cinema 4D, Lightwave, etc.) . A unique tool to accentuate and relax the 3D forms !!
QUIDAM by N-Sided website Link
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Saturday, December 31, 2005

Free 104 3D Models Of Furniture!!


104 Free 3D Models for Interiors Visualization
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- Creative 3d is offering 104 free 3d models for download.Interior design furniture: this collection of 104 royalty free 3D objects is available for download. Perfect for furnishing your interior design spaces and architectural renderings.Download before its too Late!!
Interior design furniture download Link
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Wednesday, December 28, 2005

Blender 2.40 Released !!


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- Blender had another long development cycle resulting in a release packed with rewrites, new features and improvements. The major additions this release are the Character Animation rewrite, the added Fluid Dynamics system, improved editing and rendering of Particle Based Hair, and the Modifier Stack.The vastly improved animation tools have taken character animation to an inspirational and competitive level. Improvements include fast and easy rigging with added bone types, new display methods, easier and faster skin weighting methods, improved and easier to use deformation methods, completely rewritten Inverse Kinematics system, easier and faster posing, new IPO curves methods, and more robust Actions and NLA tools.........Read full features !!
Blender 3d website link
Documentation-
Radiosity In Blender
Documentation-
Global Illumination In Blender
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Monday, December 19, 2005

Vue 5 xStream - Streamlining Vue Integration with 3ds Max & Maya !!


Vue 5 xStream - Streamlining Vue Integration
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- e-On Software, the leading developer of natural 3D environment solutions, announced the upcoming availability of the much anticipated xStream (formerly known as xFusion) line of plug-ins.The Vue xStream suite of plug-ins for
3ds Max or Maya enables CG professionals to totally integrate their 3D projects into Vue environments.Thanks to Vue xStream, Vue 5 Infinite environments will become a seamless part of the 3ds Max or Maya scenery.In one single render pass, 3d Max or Maya 3d elements will be rendered together with Vue elements, accurately matching shadows, reflections and illumination to deliver totally blended CG footage without requiring any additional effort.The Vue xStream suite of plug-ins for 3ds Max or Maya enables CG professionals to totally integrate their 3D projects into Vue environments.Thanks to Vue xStream, Vue 5 Infinite environments will become a seamless part of the Max or Maya scenery.In one single render pass, 3ds Max or Maya elements will be rendered together with Vue elements, accurately matching shadows, reflections and illumination to deliver totally blended CG footage without requiring any additional effort.Render everything in a single pass with Maya Mental Ray, Maya software renderer and Max Mental Ray.
Vue 5 xStream - Streamlining Vue Integration Link
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Wednesday, December 14, 2005

Archinteriors vol. 1 For VRAY ***


Archinteriors vol. 1 for VRAY - Secrets of HI-END rendering!
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- EverMotion announces Archinteriors vol. 1 for Vray. Get Archinteriors CD and learn commercial rendering set-up to make professional visualizations. Archinteriors vol. 1 comprises of ten textured and shadered visualization scenes ready to be rendered.
Archinteriors vol. 1 for Vray Link

Saturday, December 10, 2005

Cg India: 3Dcreative 04 Issue Out Now !


- Zoo Publishing Releases issue 04 of their downloadable magazine '3dCreative' for 3d Artists.

Cg India: 3Dcreative 04 Issue Out Now !

Wednesday, December 07, 2005

Eovia Carrara Ver-5 Now Shipping



- Eovia, developer and publisher of leading 3D software tools, announced the immediate availability of the international English and French language editions of Carrara5, the powerful, approachable, complete 3D solution.
Cg India: Eovia Carrara 5 Now Shipping

Saturday, December 03, 2005

ZMapper Released For Pixologic's ZBrush


Map generation plug-in for ZBrush
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- Pixologic, Inc. Announced the release of ZMapper a free plug-in for current registered
ZBrush users.ZMapper is a normal map generation plug-in for ZBrush 2. ZMapper expands upon ZBrush's robust normal map generating ability by including extensive configurability and presets, the pioneering morphUV function, the ability to roll a bump map into your normal map, arbitrary mesh support and several other innovative features that are designed to make normal map generation simple, fast and direct.
Pixologic ZMapper plug-in for ZBrush Link
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Learn Zbrush from one of the best

Tuesday, November 22, 2005

3DS Max 8 Review ( From production houses Angle)


3DS Max 8 Review ( From production houses point of view)
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- Here we are again, at the time where a new version of software is released. Where production companies want to know whether the new features are worth the trouble of upgrading. Is it stable? Is it backward compatible? Will plug ins have to be upgraded? Will it blowup my network in the middle of a project? And in this case, with Autodesk's
3ds max 8, will it make it to version 9, or are we going to be looking at 3D Studio Maya v1? This last question is something that both Max users AND Maya users should be thinking about – and one that hopefully Autodesk will adequately answer in the next few months.But...let's avoid the future for a moment, so that we can focus on the here and now…and look at the newest developments in Max 8. I'm just going to step through the New Enhancement docs and give you my insights – which I know...............Read Full Review!!
Related Links:
audiovideoproducer.Com . 3DS Max 8 Review By VFxWorld
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Friday, November 04, 2005

MAKEHUMAN, (cc) v 0.8 (demo) ONLINE!! ***


MakeHuman(C) is a stand-alone, multi-platform, GPL software program.
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- After much work and many months of preparation, we are pleased to announce the next-generation MakeHumanC that, after five years of life as a Blender(c) python script, has finally become mature enough to be a standalone, multi-platform software program; and, of course, still free, open source and GPL. Ideas and algorithms developed during the python coding have been translated into C and visualized, thanks to an elegant GUI completely written in OpenGL. With this pre-alpha, we want to reward and satisfy the curiosity of those fans, who, for a long time now, have been following the development of this software and are impatient to see the first results. However, we must first explain some important points: - We have called this release a DEMO, not because of the existence of a commercial version, nor because a particular license is necessary; but, simply, because within the fixed date for this pre-alpha, the program's ability to save your creation is not implemented. The beta release version, scheduled for 20 November, will include this ability for both the MakeHuman specific and .obj formats, the latter for import by several widely used 3D modeling programs. - Being a pre-alpha, many elements are still incomplete. Morphings must be improved and calibrated, many icons will be created or modified, and the current GUI buttons must be considered temporary. Facial expressions are not yet active, although there are some MakeHuman Emotion Expression System (MEES) morphings now available for experimentation. However, this version gives, already, a good idea of what we have accomplished:
- Over 750 basic parametric morphing targets.
- Uses less than 10 MB RAM.
- Very low CPU usage (on some computers, this value does not even register)
- Professional renders with RenderMan compliant engines.
MakeHuman v0.8 Pre-Alpa Website Link

Saturday, October 29, 2005

3DS Max 8 Review By VFxWorld ***


3ds Max 8: Addressing 3D Speed/ Performance/ Efficiency Needs
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- Ryan Lesser reviews the newest tools available in Autodesks 3ds Max, including pelt mapping, render UVW template functionality, skinning, modeling and animation. Now that Autodesk has signed a definitive agreement to acquire Alias — its been a long time since I have seen every artist at my company freak out over the same thing — the long-held Max vs. Maya debate is going to take a very weird turn over the next 12 months. Just whats going to happen to the fate of these two packages? Will they eventually merge, even though the two companies swear they won’t? It would seem weird to keep them both alive since they are so similar, but time will tell. In the shadow of this big news, of course, comes the release of 3ds Max 8...........
Read Review!!
(Source: VFxWorld)